Back from the undead for more zombie fun
The Resident Evil franchise had come to very much resemble one of the undead, zombie denizens of the series’ Raccoon City, aimlessly shambling along as it was, with camera and control schemes old and decrepit enough as to be near to rotting away altogether. Many fans had abandoned the Resident Evil games when, after 2 phenomenally successful entries, an entire genre of survival-horror clones descended upon gamers, ravaging them with corny dialogue and improbable puzzles involving fragmented crests that open locked doors, and the like.
Resident Evil itself received a third and fourth entry (though Resident Evil: Code Veronica was not enumerated), which, their quality notwithstanding, were widely recognized as more of the same. Then, in early 2005, the languishing series was given a hard enough kick in the pants to bring it back from the (un)dead. Resident Evil 4 was an adrenaline shot right to the heart, and the newly revitalized survival-horror series would once again captivate gaming audiences, garnering many game-of-the-year awards and an incredible amount of praise (not to mention two enhanced re-releases) in the process.

Resident Evil 4 puts players back in the shoes of Leon Kennedy, one of the player characters from Resident Evil 2. Six years have transpired since the virus-generated zombie attack and subsequent nuking of Raccoon City, and Leon has gone from being a raw recruit in the R.P.D. to a raw recruit in the Secret Service. His first mission: get on over to a remote village in Spain where the president’s daughter, Ashley, is being held hostage by a mysterious cult-like group called “Los Illuminados.”
Why would a weird cult kidnap the first daughter, and why is a lone rookie agent dispatched to rescue her? Um, because this is a Resident Evil game. The more important question is: Are there zombies in this remote Spanish village? No, not exactly. MORE »
Posted in: The Artful Gamer
Tags: Resident Evil |






